class DamTypeSHeadshot extends KFProjectileWeaponDamageType;

static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)
{
/*
	local int i;
	
	for(i=Amount; i>0; --i)
		KFStatsAndAchievements.AddHeadshotKill(false);
*/
}

defaultproperties
{
     bSniperWeapon=False
}
